Anna Parmentier

I am a Video game UI/UX Designer, welcome to my portfolio!

FarmVille 2

Game specifications
Genre:
Casual Social Simulation game
Infos: Browser, Single-player with multiplayer interaction
Engine: Flare3D
Timing: Internship from July 2015 to January 2016 (6months)
Business model: F2P, In game purchase

From July2015 to January 2016, I have been employed as a Concept Artist Intern in Zynga (Bangalore). I was part of the art team of the hugely successful browser game FarmVille2. Major tasks and responsibilities: - Concept art of building for a Feature of the Week - High concept illustrations for My Gourmet farm expansion and concept arts for new buildings - 3D decoration- Internal communication illustration

Since FarmVille 2 uses an isometric 3D board, a lot of assets include planars and not actual geometry. For this reason, the concept art needs to be rendered as precisely as possible, as the 3D artist creating the 3D model cuts elements directly from the concept to create the texture sheet.
Above: Concept art I made for the Club House feature, from rough research to final concept.

The FV2 universe is set in the 50's Americana; all the assets have a bold, colorful and chunky art style. The unique art style is the major selling point of the game, and as part of the live operation team, it is crucial to maintain the artistic consistency.

Right: concept for Feature Of The Week: The little log workshop

Little Log Workshop for FarmVille2Thanksgiving themed decoration, asset released in november 2015
• Step 1: References collection. • Step 2: Preliminary sketches. • Step 3: Clean line of the chosen design. • Step 4: Color blocking. • Step 5: Detailing. • Step 6: Building stages. • Step 7: Icons, export and submission.
The feature is documented before hand by the designers, who have identified the needs and constraints of the asset to produce. The first step is to collect additional references and draw very rough thumbnails, often on paper. From there, I select a few interesting shapes and develop them in the FV2 template.

With the feedback of my art manager, I keep iterating until one sketch is approved. Color blocking and color detailing follow. I cross check the technical feasibility with a 3D artist, an animator, and confirm the asset with the game designer in charge.

Chocolate crafting building for FarmVille2Building designed for My Gourmet Farm extention.
Technical requirements:
• Show the crafting process • Include space/accessories for crafting animation • 3 cooking stations with 4 stages each (locked, cooking station available, cooking in progress, ready for harvest) - Footprint as little as possible - Materials and look consistent with FV2 art style yet forming a new coherent design specific to My Gourmet Farm
I have been working in tandem with the Game Designers on My Gourmet Farm. Because of the novelty of the feature, and the early development stage, the tasks done by the Artists and Game Designers fuel each other simultaneously, with constant iteration and communication. It demanded a lot of flexibility and offered much more creative responsibility than the usual features of the week. For this feature, I worked on high concept (illustrations showing the design intention and mood) as well as specific buildings.
Winery for FarmVille2Produce your own wine, reconnect with the traditional craft in My Gourmet Farm.

← Back to video games

Featured video games

Minecraft Legends

Full time UX designer. Mockup and prototype, accessibility, crossplay support, integration, UX writing and more more

Case study

Problem: In Minecraft Legend's public PVP games, players are teamed up with strangers but struggle to communicate their needs and intentions to their teammates, creating frustration. The lack of built in text or voice chat put the players joining… more

Party in my Dorm

Full time job UI/UX Designer. UI art, integration, marketing art more

Kitty Journey

Full time job Art direction, concept art, UI art, 3D modeling of icons more

FarmVille 2

Internship in Zynga, Bangalore (IN) Concept artist more

Those Who Wander

Concept art, 3D assets, texturing, character design, modeling and rigging more

.ORG

2D Mobile game for Viope Contest Concept artist, Lead artist more

Gourmet Quest

Internship in XIWEN GAmes 2D assets, 3D scene and objects and videos more

Where is my mine?!

Honorable Mention - 2D multiplayer game on construct 2 Lead artist, Concept artist more

Volff I - First of his name

Unity 3D multiplayer game, classwork Concept artist, 3D artist, Animator more

Game Jams and short projects

Various game jams and contests Concept, 2D and 3D more